This piece explores the presence of guns in America, not just as a
weapon, but as a form of entertainment. It also questions how
reasonable the notion of a gun as a form of entertainment is. While
making the piece, the artists also contemplated the prevalence of toy
guns, their regulations, and how to effectively engage individuals who
may feel strongly about guns as a necessary aspect of American
culture. In the end, this piece was designed to create a feeling of
unease in the user/viewer, as well as in those in the surrounding
room. The piece consists of an arcade cabinet styled after gallery
shooter arcade games from the late 1990s and early 2000s and draws
stylistic inspiration from gun range billboards and advertisements in
the United States. In the game, the user is presented with a blue
arcade gun (representational of an AR-15), uses it to “shoot” the
start button, and then is presented with live footage of the gallery
space. When the user shoots the video representations of others in the
space, they are rewarded with 100 points added to their score. The
game is a high score game, where the goal is to beat the current
highest score.
In Processing, an XBox360 Kinect depth camera was used to create a
black and white mask out of pixel blobs (people in the room). Pixel
color data was taken from this footage to determine “hits” and
”misses” and then life footage from the same perspective was overlaid
on top for the player’s interface. The arcade gun is a toy AR-15 that
was rated safe for children 3 and up. Some of the electronics inside
were removed and the remaining space was filled with an IR positioning
camera communicating with an Arduino Micro via I2C bus, a tilt switch
and a momentary switch. The tilt switch was used for reloading the gun
in-game and the momentary switch was placed behind the trigger to act
as the shooting mechanism. The Arduino Micro sent the button and
coordinate data through the serial port to Processing, where the game
was coded. The game is played on a 720p monitor (with 2 IR LEDs
attached) inside of a half-inch plywood arcade cabinet that was cut in
a CNC machine, assembled, and painted.
Painted wooden cabinet with plexiglass and prints on paper, interactive video game, Arduino, IR positioning camera, IR LEDs, toy AR-15, XBox Kinect
Collaboration with Jelena Pištinjat
27.5" x 6'9" x 43"
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